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Messages - iDev

Pages: 1 [2] 3
16
Suggestions / Re: Update 1.2 Suggestions
« on: June 15, 2016, 09:33:27 PM »
Hi Xandalis, welcome to the forums! Great ideas by the way. You can sell poor bud, there are  different ranked dealers and rank 0 dealers will buy anything but will pay the least.

I've had a long think about police raids,  i'm not sure about how it would work at the moment but it would be a good idea to see how much interest there is for a risk element.

Also  what do you mean about the control over time flow?  The control of the speed of the game, or the speed of progress in the game? I'm not sure about the potency increase of a plant over time after full growth, though the  fertilizer feed idea might be a possibility.

I did originally plan for light control but I went off the idea, which I no longer remember why as this was  a few years back. I do want to take a look into auto light positioning, just to give everything a bit more of a realism look.

Great ideas! Keep them coming!!

17
Suggestions / Re: Update 1.2 Suggestions
« on: June 14, 2016, 11:14:23 PM »
Great ideas! First off the game difficulty is the first thing I'm going to fix. At the moment the plants are too high in potency. I think also I need to lower the xp gain.

I need to have a think about the menu navigation, I completely agree  with it getting annoying to scroll.

The  plants are designed to grow by taking the time of planting and then predicting the growth of the plant. Which is why you can speed up and slow down time. It might be possible to try and calculate the time difference using the system time. The only question is, would it get annoying if your plants were to die if you don't get back to them in time in the early stages of the game?

Some more information could be good and having the different sex would defiantly tie into the  cross breeding  idea. I built the plant strain variation system to work for an idea like cross breading .  It's actually what I planned to have in the little room.

I think that's what I should be working towards next. Once I make sure everything is running smoothly for everyone.

18
Introduce Yourself / Re: Hello All!
« on: June 14, 2016, 10:10:25 PM »
Hi SepticSpoon and welcome to the forums! Also thanks for your review on steam, it was spot on. I'm looking forward to hearing your ideas!

19
Help Board / Re: Can not move
« on: June 14, 2016, 08:21:35 PM »
I've managed to figure out the problem! Your missing Physx. I've set it now so physx should automatically install when installing iGrow Game.

If it doesn't for some reason you can get it here:
http://www.nvidia.com/object/physx-9.15.0428-driver.html

Let me know if it works out!

20
Help Board / Re: Can not move
« on: June 13, 2016, 11:27:29 PM »
This is my main priority to fix this problem. Its just very difficult to fix something you can't replicate. I rewrote some movement script from another project earlier and this hasn't fixed it. I have one last idea but if that doesn't work i may need your help with some testing.

Thanks

21
Help Board / Re: Can not move
« on: June 13, 2016, 07:06:38 PM »
So all other input keys (tab/esc for menu, h to hide and z/x to slow and speed up time) work fine and your able to look around. I will of coarse be looking into this more but it's very strange it's only happening on a few people's system. Also it's very strange it play's the footstep sound which should only ever work while the character is moving.

I'll let you know if i make any progress.

Thanks

Edit: I just had a thought, do you have any type of controllers connected when you launch the game? If you do have a gamepad, joystick or anything else try unplugging it before loading the game up.

22
Help Board / Re: Can not move
« on: June 12, 2016, 11:31:21 PM »
Have you tried enabling  legacy mode, I know having it disabled caused some users to crash on loading.  I have this enabled by default  now on the last update, though you will need to set this yourself as settings files have been created as you have already launched the game. Try setting it on the main menu before launching the game. If that doesn't work try opening the menu in game and then returning to the game to see if that activates controls.

Let me know if any of that works.

23
Help Board / Re: Can not move
« on: June 12, 2016, 03:17:44 PM »
Hi Dopefish!

I'm eager to fix this bug and I thought I may have already as you are the only person to say about this problem since I released an update. Would you mind trying the arrow keys to move and also try it in windowed mode.

Thanks

24
Updates / Version 1.13 Avaliable
« on: December 30, 2015, 01:21:23 PM »
 8) I've already posted this out on the blog and sent everyone who's purchased iGrow game a direct message about this. I'm not going to go into detail on the forum like I have in the blog post. I thought it would be best to also post about it here. V1.13 contains a lot of the bug fixes that should have been done a long time ago. I am hoping that this has fixed the major bugs and should be pretty solid now. Not to say that there won't be any other bugs but since the update the only bug I have found was plant's may die just as it hit's 100%. Even though still showing the plant was alive but asks the player to  "remove the dead plant". This only happened to me once and might only be  under certain circumstances.

I'm hoping this new update will kick a bit of life back into iGrow. It certainly has changed my attitude towards the game. The truth is, I need your support on these forums to drive the game forward (if the game is to go forward from here). So sign up and make an account and tell me what you think, what you would like and where have i (if I have) gone wrong!

25
Help Board / Re: Got some bugs
« on: May 29, 2015, 08:15:10 AM »
Hey cyberlink,
I've not yet got to the bugs in igrow. I've been so busy with other projects and life in general at the moment. Part of the reason has also been that igrow unfortunatly hasn't taken off all that well. So at the moment it's on the bottom of my pile of things to get around to do. Keep posting what you find and if i can get a second i'll get trying to fix them.

-iDev

26
Suggestions / Re: Update 1.2 Suggestions
« on: February 21, 2015, 12:06:48 AM »
A few more ideas i've just had,

Story
A story infastructure to the game. Thinking of a game by one of my fav indie game dev matt dickie. Hardtime is a game featured in a prison where you must live and thrive in prison life. This game focuses on living and completing tasks that will benefit your character as each day passes, which could range from talking and making friends with other in mates to completing jobs within the prison. The idea behind it makes it more an open story that isn't preset, making each play through different. By no means do i mean copy his idea but that's the closest way i could explain what i have in mind.

Online coop
This would be possible but would be instead of the server structure i mentioned before. It could be possible to try to attempt to work towards both story and coop aswell though this would be a long goal.

27
Help Board / Re: Got some bugs
« on: February 20, 2015, 09:30:05 PM »
I will need some help with testing so i'll be sure to get in contact when i need it. Cheers

28
Introduce Yourself / Re: Hello world!
« on: February 20, 2015, 09:27:24 PM »
Welcome to  forums  Sham! Thanks for your support .

29
Suggestions / Update 1.2 Suggestions
« on: February 20, 2015, 09:23:52 PM »
A lot is possible but what do you think are possible way's to improve iGrow game. More importantly what features would you like integrated into the next version. Here's a few idea's I have had in mind.

Server structure
This was implemented before igrow game was single player. Have this implemented along side the single player instead, Adding thing's like  chat. Moving in this direction now could open up to many other systems like an online marketplace ,leader boards and other social interaction with other players.

Cross breading plants
Cross breading strains will give a lot more to the final stages of the game, once all strains are unlocked.

Hiring dealers
Instead of just being able to sell to dealers, buy flats to turn into your own personal dealers. With the ability to buy  furniture in the flat to increase the quality of the dealer that will work for you. This will  give more for you to buy in the game while also making you more money to expand.

These are just a few major ideas i could work towards  but what, if any, sounds the best to start working towards in the next version. Also what ideas if any do you have ? 

30
Help Board / Re: Got some bugs
« on: February 20, 2015, 03:52:29 PM »
Thanks Cyberlink, I will look into these bugs first.  I will also get a thread open in abit so we can discuss possible feature updates that i can start work on.

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