Some great ideas UncleCracker. Defiantly something that has been on my mind and mentioned a few times. It might be complicating things a little more for myself but with that idea it would be good to be able to turn off equipment between grow to save energy bills. While of coarse ending up with a plant that won't grow and die if these aren't turned on for the next grow. Something to think about. I've had a bit of downtime over the past week due to being really busy at work and barely any free time but I promise i'll be back on it very soon!
Your best bet if you want to get up and going as quick as possible is to start a new game and copy the details.txt and amend. I don't think you will be able to amend the money as i wrote an encryption algorithm originally and I left money encrypted. Have a look and i'll look towards sending you an amended details.txt. I need to keep a close eye on this as the only other person to report a save game corruption had it happen to a different file. It seems to be rare but I need to hopefully stop it from ever happening.
This is not good, would you go to your my documents folder and look for the iGrowGame folder. This is your saved games area. Look for the folder named with your username. Off the top of my head theres a txt document called default or stats maybe. If you look around in these files you will find xp and level. Let me know what it says as it could help me figure out what has gone wrong.
I'll have a look into the strains when i get chance. Glad you've enjoyed the game! Don't forget to leave a good review on steam, it helps a lot. Also if you've had any ideas head over to the suggestions board as it would be great to hear them!
Hi Jayezz, welcome to the forums! The x1 originally sat off the the black line on purpose, since i introduced the white sheeting its now not as easy to read. I'll change this soon. I'm on my phone at the moment but i'm pretty sure all of what you listed are quick growers which is why they are not as potent. The idea is they might work out more profitable in the long run due to speed and depending on equipment to boost the potency. Wet bud can be sold to level 0 dealers which should be found on the lowest floors. Lastly the sound only started glitching the more sounds i introduced. Not found the problem yet but i'll keep looking into it!
Hi Uncle Cracker, welcome to the forums. I released an update last night with some new lighting/shadows as well as some changes to try to figure out your errors. Let me know if you receive any errors still and if the errors have changed.
With the survival mechanics I also think x10 is probably fast enough. Though you can now turn off the survival mechanics. Also you shouldn't be able to have rank 4 dealers spawn on floors under the 8th floor. Might be worth starting another second save and see if you can find a lower level rank. Also added a chat in game now! More to come soon.
Light Height The lights now automatically change height at certain points of the grow. It doesn't change the gamely in anyway but visually it adds more immersion.
Light Cycles When the plant's start budding the cycle of the plant changes. This change is so subtle and won't even be noticeable until your able to grow some of the top strains that take longer to grow.
Game difficulty One of the problems players have found is that it is just too easy to progress through the game. It should now take longer now giving a longer play through.
Crouch With light movements I decided it would be a good idea to add the ability to crouch while in a room. Making it easier to access plants.
FOV Field of view was an issue, should look right now.
DOF Depth of field graphically takes the sharpness away from objects further away. There was none before but it is there now. I haven't added settings for FOV and DOF yet.